This whole site is one tall game world. You explore it as Vaugn, our ghost mascot — walking land to land instead of scrolling a page.
Five lands stack from the ground up: Forest, Castle, Studio, Space Station and Sky Temple.
The camera follows Vaugn automatically as you climb — no manual camera control needed.
When you reach a signpost it lights up and a floating E prompt appears — press E to open that section (About, Games, Team, Posts, Contact).
Don't want to walk? Portal straight to any land with one key:
The menu also has Settings for particles, text speed, reduced motion, and the day/night auto-cycle.
Top-right there's a clock — sun on top, moon on bottom. It slowly turns on its own, or click it to instantly flip between day and night.
The active face lights up — the DAY or NIGHT badge glows below the clock. The whole world shifts: sky colour, stars, lanterns, fireflies, glowing screens and more.
Try it once you're in the world. Settings → Auto day/night cycle lets you stop the clock turning on its own.
Welcome to E to Interact — an indie game studio dedicated to designing worlds, building games, and creating unforgettable interactive experiences.
Explore our world, discover our work, and enjoy your journey.
E to Interact is a game studio that believes the web should feel like a place, not a page.
We started around a campfire idea: what if visiting a company site felt like loading a save file? Everything we build — games, tools, worlds — starts from that same question.
Founded by players. Built for players.
Press G anywhere in the world to travel back here.
Ramanuz Kashyap
Game Programmer
Founder
Bhutesh Mehra
Game Programmer
Co-Founder
Ashmeet Singh
Video Editor
Anushka Srivastave
Game Designer
Game Design Lead
Ayush Roy
Game Designer
Sahil Kumar Ekka
Game Designer
Saugata Deb
Sound & SFX
Sound & SFX Lead
Devika Thapa
Marketing
Marketing Lead
Lucio T
Marketing
Trailers, devlogs, screenshots and upcoming games — newest first. Press P anywhere in the world to travel back here.
You made it to the top of the world.
We read everything. Usually while something is compiling.